AI Insights · Timothy · April 2022
Top 5 Pixel Games Performance on Unified Platform in Russia Q1 2022
Discover the performance of the top 5 pixel games in Russia during Q1 2022, including weekly downloads, revenue, and active users trends.
In the first quarter of 2022, the top 5 pixel games in Russia exhibited varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
Warspear Online This game saw a steady increase in weekly downloads from late December to mid-January, peaking at around 5K downloads in the week of January 31. However, downloads dropped significantly in March, bottoming out at approximately 1.6K in the week of March 7. Weekly revenue experienced a sharp decline from $12.6K at the end of December to under $300 by the end of March. Active users fluctuated, peaking at nearly 18K in early February before dropping to around 12.7K in mid-March, with a slight recovery to 15.5K by the end of the month.
Soul Knight This game maintained a relatively high number of weekly downloads, averaging around 40K to 48K throughout the quarter, with a notable peak of 48.7K in early March. Revenue showed some volatility, peaking at about $8.9K in mid-January and then declining to around $600 by the end of March. Active users remained consistently high, ranging from approximately 987K to 1.3M, with a peak of 1.2M in late March.
Galaxy Attack: Alien Shooter Weekly downloads for this game showed significant spikes, reaching 40.7K in mid-March. Revenue was more variable, hitting a high of $6.4K in late February before dropping to under $1K in March. Active users also displayed notable fluctuations, peaking at 247K in mid-March before ending the quarter at 151K.
Terraria The game experienced a steady decrease in weekly downloads, starting at around 2K in late December and dropping to about 538 by the end of March. Revenue followed a similar trend, peaking at $3.6K at the end of December but falling to around $748 by the end of March. Active users remained relatively stable, fluctuating between 1.9K and 2.8K throughout the quarter.
Dead Cells Downloads for this game remained relatively low but consistent, starting at 714 in late December and ending at 343 in late March. Revenue peaked at $2.5K in late December before declining to around $493 by the end of March. Active users showed a slight decline from 3.3K in early January to around 2.9K by the end of March.
For more detailed insights and data, visit Sensor Tower.